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	<title>Colin Doncaster &#187; business</title>
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	<link>http://www.colindoncaster.com</link>
	<description>Visual Effects, Photography and Research</description>
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		<title>Career Paths&#8230;</title>
		<link>http://www.colindoncaster.com/2008/12/career-paths/</link>
		<comments>http://www.colindoncaster.com/2008/12/career-paths/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 23:18:49 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.colindoncaster.com/blog/?p=45</guid>
		<description><![CDATA[It&#8217;s very easy for companies to be complacent about their employees and all too many are falling into the trap of thinking that &#8216;it&#8217;s an honour to work for us&#8217; and in an industry largely driven by contract employment it becomes a slippery slope.  Rather than harbouring talented individuals there&#8217;s a trend of burning them [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s very easy for companies to be complacent about their employees and all too many are falling into the trap of thinking that &#8216;it&#8217;s an honour to work for us&#8217; and in an industry largely driven by contract employment it becomes a slippery slope.  Rather than harbouring talented individuals there&#8217;s a trend of burning them out and loosing them, but that&#8217;s okay because there&#8217;s many more where they came from.  But is there?</p>
<p>A TD that is new to a company is a very different beast than a TD that&#8217;s spent the last 6 months ingrained in a pipeline, working with the team and becoming one with the process.  Not only are you loosing talent that is more aware of the pipeline than you are, you&#8217;re also throwing away the investment you&#8217;ve made over the last 6 months training them.</p>
<p>Rather than letting them go &#8211; wouldn&#8217;t it be much more beneficial to observe the signs before hand and do your best to correct the issues? ( assuming they are indeed under you&#8217;re control, you&#8217;re not able relocate family and friends due to homesickness etc. )</p>
<p>It seems to me that a major part of an artists unhappiness can be treated with an honest interest in their Career Path.  Whether it&#8217;s the artists manager ( ideal ) or HR ( still better than nothing ) having a better understanding of what the person wants to be doing and what their goals are will better help you as a company place them in a position where they&#8217;re achieving their goals.  The benefits are two fold also, by understanding where a team asset wants to be in the future you have a much better chance of forecasting recruiting needs as well as filling roles with those who have proven that they&#8217;re ready for a new challenge.</p>
<p>For example, generally junior TD&#8217;s are hired into a Render Wrangler position or similar ( data management? ) and even though they&#8217;re considered &#8216;junior&#8217; roles they&#8217;re also exposed to some of the more technical aspects of your companies pipeline.  Rather than making their job a reactive one, where a call would go out to a TD when a render breaks &#8211; it would be better to make it proactive, giving them the opportunity to debug the issue and try and resolve it themselves.  By doing this you&#8217;ve just offered them some of the best on the job training a TD can get &#8211; problem solving, and when they&#8217;ve advanced in their career and responsible for shots themselves they&#8217;ve learnt the skills necessary to debug issues prior to rendering.  ( the added bonus is you&#8217;re more experienced TD&#8217;s can stay focused on other tasks )</p>
<p>Properly schedule reviews to give team members feedback and offer them an honest critique of their performance with an understanding of their goals.  Be honest, and let them know if you don&#8217;t think they&#8217;re on the right track or even if their goals aren&#8217;t right for them.  Most importantly, make it a part of you&#8217;re role to help guide them, junior and senior, through their career.</p>
<p>It&#8217;s all in the name of building a sustainable future for your studio.</p>
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		<title>Tasted now available on the AppStore&#8230;</title>
		<link>http://www.colindoncaster.com/2008/12/tasted-now-available-on-the-appstore/</link>
		<comments>http://www.colindoncaster.com/2008/12/tasted-now-available-on-the-appstore/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 21:31:00 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.colindoncaster.com/blog/2008/12/tasted-now-available-on-the-appstore/</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but it looks like Tasted &#8211; my first iPhone application &#8211; is now available on the App Store. I&#8217;ve been waiting to hear about the success of the legal contracts all being approved by Apple, expecting an email of some sort &#8211; it wasn&#8217;t until I decided to search [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time coming, but it looks like Tasted &#8211; my first iPhone application &#8211; is now available on the App Store.</p>
<p>I&#8217;ve been waiting to hear about the success of the legal contracts all being approved by Apple, expecting an email of some sort &#8211; it wasn&#8217;t until I decided to search the App Store the other night for Tasted that I actually found it!  What a nice surprise!  I logged onto <span id="SPELLING_ERROR_0" class="blsp-spelling-error">iTunes</span> Connect ( the front end that an iPhone developer uses to <span id="SPELLING_ERROR_1" class="blsp-spelling-corrected">interact</span> with Apple ) and all of the contracts had been approved &#8211; excellent!</p>
<p>So head on over to <a href="http://www.fingercollision.com/">Finger Collision</a> and explore my new world of iPhone applications and games.</p>
<p>I&#8217;ve already begun on my second app, and am really excited about revealing it once I&#8217;ve met my first deadline and have something to showcase.  Until then feel free to purchase Tasted and enjoy some good wines.<span id="formatbar_Buttons" style="display: block;"><span id="formatbar_CreateLink" class="on down" style="display: block;" title="Link" onmousedown="CheckFormatting(event);FormatbarButton('richeditorframe', this, 8);ButtonMouseDown(this);" onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);"><img class="gl_link" src="http://www.blogger.com/img/blank.gif" border="0" alt="Link" /></span></span></p>
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		<title>iPhone, iPhone everywhere ( with a little touch )&#8230;.</title>
		<link>http://www.colindoncaster.com/2008/10/iphone-iphone-everywhere-with-a-little-touch/</link>
		<comments>http://www.colindoncaster.com/2008/10/iphone-iphone-everywhere-with-a-little-touch/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 19:06:00 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.colindoncaster.com/blog/2008/10/iphone-iphone-everywhere-with-a-little-touch/</guid>
		<description><![CDATA[So what have I been up too &#8211; besides working longer hours at work? I&#8217;ve finally finished my first iPhone application that is now awaiting Apples approval somewhere in the digital ether, in Texas I believe&#8230;. I kept it small and simple and spent my time focusing on well engineered code as well as an [...]]]></description>
			<content:encoded><![CDATA[<p>So what have I been up too &#8211; besides working longer hours at work?  I&#8217;ve finally finished my first iPhone application that is now awaiting Apples approval somewhere in the digital ether, in Texas I believe&#8230;.</p>
<p>I kept it small and simple and spent my time focusing on well engineered code as well as an extremely polished look.  I&#8217;d like to maintain the same high standard for my applications that Apple ( and it&#8217;s customers ) would expect from a developer and felt that jumping in with too bold an application to begin with would have been premature.</p>
<p>I&#8217;ve been hard at work putting together the branding and customer support side of things relying on <a href="http://www.getsatisfaction.com/">Get Satisfaction</a> as a conduit for users to interact with myself, as the developer, and make feature requests, report bugs and generally discuss the project.  Although it may be overkill for such a small app, I&#8217;m trying to lay the groundwork for larger projects and truly believe that keeping these lines of communication open is going to be the key to developing even greater applications in the future.</p>
<p>I must commend the folks that built the wonderful Get Satisfaction site, as an independent developer the idea of implementing a support and user interaction system with the same breadth is overwhelming and likely wouldn&#8217;t happen. This new forum now offers us the means of addressing customers on a more individual level pulling the wool off our eyes and giving us the ability to really see how an application is being used.</p>
<p>So what is the application you ask?  Well, as I&#8217;m a superstitious git I&#8217;m not going to reveal all the details until it&#8217;s been approved and available &#8211; but if you have a look <a href="http://www.fingercollision.com/">here</a> you might gain some insight.  <img src='http://www.colindoncaster.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Which leads me into another introduction, <a href="http://www.fingercollision.com/">Finger Collision</a>, my new &#8220;brand&#8221; for releasing iPhone/iPod Touch applications and games &#8211; I wanted to separate the software I write for these mobile devices from my desktop applications and personal page, I feel the market is slightly different, and rather than trying to accommodate the different markets in one location it would be more appropriate to target each of them individually.</p>
<p>If I can think of anything intelligent to write, I&#8217;ll try and share iPhone development stories &#8211; until then I can only reveal interesting tidbits starting with <a href="http://unity3d.com/unity/features/iphone-publishing">Unity for the iPhone</a>.  As far as indie game development goes I don&#8217;t think I could recommend a product highly enough &#8211; not just for the iPhone platform, but general Mac, Windows and Wii games too.  Having worked in a large game studio and with a fairly good understanding of what goes into the production of a successful game, the ease of producing and integrating art into the Unity system alone is well worth the the purchase price, and I imagine there will be a release or two from myself taking advantage of this great tool in the not so distant future.</p>
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		<title>Ramsay&#8217;s VFX Studio</title>
		<link>http://www.colindoncaster.com/2008/09/ramsays-vfx-studio/</link>
		<comments>http://www.colindoncaster.com/2008/09/ramsays-vfx-studio/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 08:02:00 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.colindoncaster.com/blog/2008/09/ramsays-vfx-studio/</guid>
		<description><![CDATA[I&#8217;ve never worked in a kitchen, restaurant, or even a food stall. I can&#8217;t claim to know what goes on behind those doors, but from what I&#8217;ve witnessed I feel I&#8217;ve come up with a pretty good observation on the parallels that could ( or should? ) be drawn between working in a Kitchen and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve never worked in a kitchen, restaurant, or even a food stall. I can&#8217;t claim to know what goes on behind those doors, but from what I&#8217;ve witnessed I feel I&#8217;ve come up with a pretty good observation on the parallels that could ( or should? ) be drawn between working in a Kitchen and producing Visual Effects.
<div>   In fact, this could be applicable to more than just Visual Effects &#8211; animation, film production or any creative endeavour perhaps?</div>
<div>   Many of these conclusions stem from watching Gordon Ramsay work, especially his &#8220;Kitchen Nightmare&#8217;s&#8221; show ( he swoops in an tries to restructure a failing restaurant ) &#8211; and how comments made about the execution of tasks within the kitchen reflect similar holes in many VFX processes. Pick up a copy of Anthony Bourdain&#8217;s books or similar and you&#8217;ll see what tends to transpire within more successful outfits.</div>
<div>   One of the biggest similarities &#8211; this could just be a bold but slightly skewed impression &#8211; is the take no prisoners, death from above machismo that has come to be expected in both industries that break the weak while raising those that make to see it another day to hero status.</div>
<div>   There is more than just a handful of people who&#8217;ve worked close to and beyond a hundred hour work with in VFX and those that work within the heat of a kitchen always seem to be on the job. Rather than being frowned upon, there seems to be a precedent set that it&#8217;s possible that you might be asked to work some extended hours. What usually transpires is, due to bad planning, there is only a quarter of the time to produce the product and thus blood is drawn out of stone as artists push themselves late into the night comparing battle scars while frowning on those merely pushing a 60 hr work week.</div>
<div>   Yes, only 60.</div>
<div>    Diminishing returns is really applicable to these cases, how effective is someone who&#8217;s been working 5 days straight with nigh a wink of sleep? It is here I draw a parallel to the moment in Ramsays show where he sits down with the head chef and draws up a new leaner and more focused menu.A few entrees, 5 mains, dessert and a wine list &#8211; concentrate on what you&#8217;re good at, great fresh ingredients, cook it well and cook it fast.</div>
<div>   Efficiency is essential in a kitchen, if you want to be successful you need to be able to cope with a fast and furious stream of orders with the demands spiking and falling with each round of service. Within the maelstrom of an evening it is the teams ability to communicate with militaristic precision that allows the kitchen to run smoothly, without strong communication it&#8217;s easy to witness the fallout as many an episode of Ramsay&#8217;s Nightmares exhibit. First and foremost the communication between the head chef and his/her team is what leads to success or spells disaster.Similarly, without strong communication a VFX facility has no hope in hell of meeting the demands of a show.</div>
<div>   &#8221;2 steaks, medium rare, one soup and a side salad&#8221;. &#8220;YES CHEF!&#8221;<br />   &#8221;10 shots, 1 troll, 3 explosions and some roto&#8221;. &#8220;YES CHEF!&#8221;</div>
<div>   Undoubtedly one of the largest roadblocks in either industry is the issue of working with artisans, clearly I&#8217;m talking about egos. I guarantee not a single person ( including myself ) entered a creative field such as Visual Effects ( or to become a chef ) without the sole purpose of being able to create and place their own personal stamp upon the product. The problem is at the end of the day &#8211; unless you&#8217;re head chef or a supervisor/director &#8211; you do as you&#8217;re told, and there in lies the problem as %70 of the time people don&#8217;t! At least not the first time around &#8211; clearly the head chef/supervisor/director has no vision, I can do better.Well, that&#8217;s how it generally happens. Why would we be paid these sums of money to just push the buttons? Didn&#8217;t you see that short film I directed for my thesis on existential embodiment? This needs a little more oregano.</div>
<div>   Structure within an outfit upholds the lines of communication, and is as equally important in VFX &#8211; even more so as there is generally many more bodies involved. If you don&#8217;t know where the information is coming from, you can&#8217;t do the work.</div>
<div>   Many more parallels can be laid, easily.Without a doubt &#8211; if you&#8217;re running a VFX facility &#8211; take notice of the kitchen nightmares and read Kitchen Confidential, watch Ramsay&#8217;s shows and look beyond the walls of the industry.</div>
<div>   And if you can afford it, consider inviting Gordon around for some restructuring and abuse!</div>
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		<title>Thrive on perception&#8230;</title>
		<link>http://www.colindoncaster.com/2008/09/thrive-on-perception/</link>
		<comments>http://www.colindoncaster.com/2008/09/thrive-on-perception/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 08:52:00 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[observations]]></category>

		<guid isPermaLink="false">http://www.colindoncaster.com/blog/2008/09/thrive-on-perception/</guid>
		<description><![CDATA[A word of advice to those who are managers, bosses and decision makers &#8211; be aware of the effects your decisions make on those that matter most to your company, your employees.  It seems like a very obvious statement, but all too often I&#8217;m witnessing burn out and disillusionment due to the way shit rolls down hill. [...]]]></description>
			<content:encoded><![CDATA[<div>A word of advice to those who are managers, bosses and decision makers &#8211; be aware of the effects your decisions make on those that matter most to your company, your employees.  It seems like a very obvious statement, but all too often I&#8217;m witnessing burn out and disillusionment due to the way shit rolls down hill.</div>
<div></div>
<div>If you want to build a company that thrives with those that will fight to the death for you, give them a good reason to want too.  It&#8217;s not just about the projects, or the the paychecks and barbecues on the deck &#8211; these are all efforts towards seducing happiness, but ultimately it&#8217;s your actions and employees perception of those who make the call.</div>
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